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Resource Page Name and Description Current Release
Charles Petzold finds that XAudio2 offers sophisticated audio processing for Windows Store applications.
Charles Petzold finds that XAudio2 offers sophisticated audio processing for Windows Store applications.
Popular tags: 2013, DirectX Factor, DirectX, MSDN Magazine, Jan 2013, January issue
Downloads: 0 | Started: Jan 2 2013  | Contributors: 1
Code Sample
Dec 20 2012
Windows 8 combines a high-performance audio API with touch screens on hand-held tablets. Join with Charles Petzold as he explores the potential this combination offers for creating musical instrume...
Windows 8 combines a high-performance audio API with touch screens on hand-held tablets. Join with Charles Petzold as he explores the potential this combination offers for creating musical instruments.
Popular tags: MSDN Magazine, Feb 2013, February issue, DirectX Factor, 2013
Downloads: 0 | Started: Jan 31 2013  | Contributors: 1
Code Sample
Jan 31 2013
Charles Petzold shows you how to create XAudio2 Audio Processing Objects (APOs) to perform customized processing of audio streams.
Charles Petzold shows you how to create XAudio2 Audio Processing Objects (APOs) to perform customized processing of audio streams.
Popular tags: 2013, DirectX Factor, MSDN Magazine, June 2013, June Issue
Downloads: 0 | Started: Jun 3 2013  | Contributors: 1
Code Sample
May 31 2013
Charles Petzold creates a digital simulation of a small 1970s-era analog synthesizer using XAudio2 audio effects.
Charles Petzold creates a digital simulation of a small 1970s-era analog synthesizer using XAudio2 audio effects.
Popular tags: July 2013, July issue, MSDN Magazine, DirectX, DirectX Factor, 2013
Downloads: 0 | Started: Jul 1 2013  | Contributors: 1
Code Sample
Jun 27 2013
In a multi-touch environment like Windows 8, one kind of program every developer should know how to code is a finger painting app, which involves tracking individual fingers to draw lines on the sc...
In a multi-touch environment like Windows 8, one kind of program every developer should know how to code is a finger painting app, which involves tracking individual fingers to draw lines on the screen. Charles Petzold explores how to do this using DirectX.
Popular tags: 2013, DirectX Factor, DirectX, August 2013, August issue, MSDN Magazine
Downloads: 0 | Started: Aug 1 2013  | Contributors: 1
Code Sample
Aug 1 2013
Charles Petzold explores the ID2D1Geometry interface and some of the intriguing methods it defines for manipulating geometries to create different geometries.
Charles Petzold explores the ID2D1Geometry interface and some of the intriguing methods it defines for manipulating geometries to create different geometries.
Popular tags: MSDN Magazine, DirectX, DirectX Factor, 2013, Sept 2013, September issue
Downloads: 0 | Started: Sep 3 2013  | Contributors: 1
Code Sample
Aug 30 2013
DirectX splits the subtle task of working with text into two major subsystems: Direct2D and DirectWrite. In this column Charles Petzold explores how DirectWrite is used to format and scroll text, a...
DirectX splits the subtle task of working with text into two major subsystems: Direct2D and DirectWrite. In this column Charles Petzold explores how DirectWrite is used to format and scroll text, and sets the stage for exploring more advanced text handling and effects.
Popular tags: October 2013, October Issue, 2013, DirectX Factor, MSDN Magazine
Downloads: 0 | Started: Oct 1 2013  | Contributors: 1
Code Sample
Jan 13 2014
If you’re writing a Windows Store app, you may want to use glyphs to display text. Charles Petzold explains the rationale behind using glyphs, as well as how to take advantage of DirectX to use them.
If you’re writing a Windows Store app, you may want to use glyphs to display text. Charles Petzold explains the rationale behind using glyphs, as well as how to take advantage of DirectX to use them.
Popular tags: MSDN Magazine, November 2013, November Issue, DirectX Factor, 2013
Downloads: 0 | Started: Nov 1 2013  | Contributors: 1
Code Sample
Oct 28 2013
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