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Learn how to use DirectCompute to supercharge your applications on Windows, granting them access to teraflops of processing power via the GPU. This lab will provide you with the knowledge necessary to free your algorithms from the shackles of serialization on the CPU, and execute millions of operations simultaneously with a single function call. The lab will cover the basics of how to create and manage an interface to the GPU, how to write and execute DirectCompute code, methods for managing data output, and advanced performance techniques to get the most out of what the GPU has to offer.
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Dec 8 2009 at 6:48 PM
, version 1
Jan 6 2012 at 8:46 PM
Is this suppose to work with the June 2010 updated version of the DirectX sdk? Compiling the first project gets
error LNK2019: unresolved external symbol _D3D11CreateDevice@40 referenced in function "private: long __thiscall DemoApp::CreateComputeDevice(void)" (?CreateComputeDevice@DemoApp@@AAEJXZ) HandsOnLab.obj DirectCompute HandsOnLab
error LNK2019: unresolved external symbol _D3DX11CompileFromFileW@44 referenced in function "private: long __thiscall DemoApp::CompileComputeShader(wchar_t const *,char const *)" (?CompileComputeShader@DemoApp@@AAEJPB_WPBD@Z) HandsOnLab.obj DirectCompute HandsOnLab
What am I missing here?
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Tue Dec 8 2009 at 8:00 AM
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